class [ "L2ClassShortName" obj-p@ ], faction [ "FactionId" obj-p@ ]
Target[ "ObjectId" obj-p@ ] NpcId/SpawnId[ object npc.id@ ]/[ object npc>spawn_id ]
Level[ "Level" obj-p@ ] Aggro[ object npc.aggro@ ]
Combat
Cur.HP[ object "CurrentHp" p@ int ] Cur.MP[ object "CurrentMp" p@ int ]
Max.HP[ object "MaxHp" p@ object "Template" p@ "rateHp" field@ tuck / "*" s+ swap s+ ] Max.MP[ object "MaxMp" p@ ]
P.Atk.[ null object "getPAtk" { L2Character.class } jget ] M.Atk.[ null null object "getMAtk" { L2Character.class L2Skill.class } jget ]
P.Def.[ null object "getPDef" { L2Character.class } jget ] M.Def.[ null null object "getMDef" { L2Character.class L2Skill.class } jget ]
Acc.[ object "Accuracy" p@ ] Evs.[ null object "getEvasionRate" { L2Character.class } jget ]
Crit.[ null null object "getCriticalHit" { L2Character.class L2Skill.class } jget ] Spd[ object "getWalkSpeed" 0 jget ]/[ object "getRunSpeed" 0 jget ]
Atk.Spd[ object "PAtkSpd" p@ ] Cst.Spd[ object "MAtkSpd" p@ ]
Race[ object "Template" p@ "race" field@ ] locationd[ object npc.spawn.location@ ]
Dist.[ object coords@ drop player@ "getDistance" { int.class int.class } jget int ] Inten.[ object "Intention" p@ ]
Killed[ object "Template" p@ "killscount" field@ ]
Basic
STR[ object "STR" p@ ]DEX[ object "DEX" p@ ]CON[ object "CON" p@ ]
INT[ object "INT" p@ ]WIT[ object "WIT" p@ ]MEN[ object "MEN" p@ ]