Fire[ "FIRE_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Wind[ "WIND_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Water[ "WATER_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Earth[ "EARTH_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Bleed[ "BLEED_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Poison[ "POISON_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Stun[ "STUN_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Root[ "ROOT_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Fear[ "FEAR_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Sleep[ "SLEEP_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Paralyze[ "PARALYZE_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Unholy[ "UNHOLY_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Sacred[ "SACRED_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Sword[ "SWORD_WPN_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Blunt[ "BLUNT_WPN_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Dagger[ "DAGGER_WPN_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Bow[ "BOW_WPN_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Polearm[ "POLE_WPN_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Cancel[ "CANCEL_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]
Debuff[ "DEBUFF_RECEPTIVE" "l2f.gameserver.skills.Stats" class "valueOf" { String.class } jget 100 null null object "calcStat" { "l2f.gameserver.skills.Stats" class doub.class L2Character.class L2Skill.class } jget ]